“[Take The Cake] sets you on the most of noble of quests – to recover your stolen cake.”
– Alex St. Amour (Link-Cable)
Help a Cute Furball Wrestle its Cake from Evil Robots in Take the Cake
PILSEN, Czech Republic – Nov. 28, 2017 – The adorable yet challenging platformer Take the Cake is now available on the Windows Store, Itch.io, and Steam! Developed by Czech studio Ebenit, Take the Cake will put your puzzle-solving skills to the test with lighthearted, physics-driven gameplay and a minimalist art style that never gets in the way of the action.
In Take the Cake, Frank the Friendly Furball is on a mission to track down his stolen cake. Playing as Frank, you’ll face off against nasty robots and menacing bosses as you progress through five mysterious environments – and 27 levels – by changing Frank’s color and exploiting gravity to your advantage. Stay alive by avoiding falls, getting hit by sharp spikes … or becoming a snack. If all else fails, you can always pick up a handmade rocket to even the odds!
“When I first had the idea for Take the Cake, I wanted to make a game that engaged the player’s critical thinking skills without requiring a ton of exposition or written instructions. Everything is communicated visually – from basic gameplay mechanics to the story itself,” says Martin Kuneš, founder of Ebenit. “Gameplay-wise, I made sure to include enough variety to allow for hours and hours of fun. I even threw in few boss fights … I mean, surprises along the way :)”
- Explore 27 levels across five colorful environments.
- Experience platforming with realistic physics and color-changing mechanics.
- Choose how to play – either with a keyboard or gamepad.
- Compete against other players for the best completion time in each level.
- Enjoy an epic story told without a single word.
Pricing & Availability
Take the Cake is now available on the Windows Store and Steam (Windows only) for $9.99. The Itch.io version can be purchased for as low as $9.49.
Based in the Czech Republic, Ebenit was founded in 2007 by Martin Kuneš as Helium Games. Initially focusing on small freeware games for Windows, the team developed its first paid game in 2012 and changed its name to Ebenit. Since then, the studio has maintained two goals: to develop games full time, and to deliver a lot of fun to players. Other team members include artist Miloš Kolčák and QA specialist Jan Franče.